
Some characters are more suited to some jobs than others too, so we've also covered which are the best jobs for each character.

Each job has its own entirely unique license board with a different set of abilities - some of which we've detailed in our guide to FF12 The Zodiac Age's job system. A license might give you access to cast a particular couple of spells or equip a couple of specific pieces of armor, weapons or other gear - or it might give you other character bonuses such as new moves (Technicks) or character bonuses (Augments) that can boost your HP and other basic stats.īasically, as you fight and level up you'll learn LP, and this LP is then spent on the license board to make your characters grow. It looks daunting but it's not that bad: this is a pretty standard-issue JRPG progression mechanic.Įach block on the checkered chess board like surface is home to a license, and each license gives you the right to do something different in FF12's combat. That's what a license board looks like, and if you've been playing FF12 for more than a couple of minutes you'll have seen this before (although, we admit, probably in English). Here, however, we want to talk about those basics: license boards, licenses, LP and basic character progression. We've been playing The Zodiac Age for a couple of weeks and are putting together the primers for everything you need to know, from the basic starters such as basic character strengths and weaknesses and what each job does through to the much more complicated stuff such as ensuring you use your espers on the right license boards and making sure that you pick the right second job to create a strong hybrid class. In the newly released Final Fantasy XII: The Zodiac Age his ideas are turned up to eleven, with licensing, jobs, LP, license boards and a variety of other FF12-specific jargon thrown in your face from early on.īut what does it all mean? Well, consider yourself covered.

Final Fantasy XII is a gloriously complicated game with systems coming from the mind of Hiroyuki Ito, the same man who helped to design the original Active Time Battle (ATB) combat system that truly set Final Fantasy apart from its peers.
